vlw.se/public/assets/js/modules/glitch/Generator.mjs
Victor Westerlund 80c6579136 chore: add support for Vegvisir 3.1 (#11)
This PR adds basic support for the upcoming release Vegvisir 3.1

Reviewed-on: https://codeberg.org/vlw/vlw.se/pulls/11
Co-authored-by: Victor Westerlund <victor.vesterlund@gmail.com>
Co-committed-by: Victor Westerlund <victor.vesterlund@gmail.com>
2024-11-18 20:53:29 +00:00

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1.9 KiB
JavaScript

// Fetch and create glitchy background effects
class Generator {
constructor() {
this.bg = {
_this: this,
_image: null,
_dir: location,
_dir_rel: "assets/media/glitch_b64/",
count: 4,
// Get or set current background
get current () { return this._image; },
set current (image) {
this._image = image;
this._this.setBg(image);
},
// Get or set the path to where base64 images are stored
get dir () { return this._dir; },
set dir (newPath) {
const url = new URL(newPath);
url.pathname = this._dir_rel;
this._dir = url.toString();
}
}
}
// Genrate random int in range
static randInt(min, max) {
if(min === max) return min;
return Math.round(Math.random() * (max - min) + min);
}
// Generate random string of length from charset
static randStr(length = 2) {
const charset = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
let output = "";
for(let i = 0; i < length; i++) {
output += charset.charAt(Math.floor(Math.random() * charset.length));
}
return output;
}
// Give generated background image to parent thread
setBg(image) {
if(typeof image !== "string") throw new TypeError("Image must be of type 'string'");
postMessage(["BG_UPDATE", image]);
}
// Generate and set a glitchy image
glitch() {
if(!this.bg.current) return;
const image = this.bg.current.replaceAll(Generator.randStr(), Generator.randStr());
this.setBg(image);
}
// Fetch a base64 encoded background image
async fetchBg(id) {
const url = new URL(this.bg.dir);
url.pathname += id + ".txt";
const image = await fetch(url);
if(!image.ok) throw new Error("Failed to fetch background image");
return image.text();
}
// Load a random background from the image set
async randBg() {
const id = Generator.randInt(1, this.bg.count);
const image = await this.fetchBg(id);
this.bg.current = image;
}
}