feat: added typing and other small changes (#3)

* feat(refactor): added typing and other small changes

* fix(versioning): version 1.1.0
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Victor Westerlund 2023-06-17 14:05:12 +02:00 committed by GitHub
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17 changed files with 265 additions and 79 deletions

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.gitignore vendored
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__main__.py Normal file
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from pysheeter.pysheeter import Sheet as SpriteSheet
# Simple PySheeter CLI
def main():
print("Welcome to the PySheeter CLI")
# Gather parameters from user input
folder = str(input("Enter path to folder of sprites:\n"))
ext = str(input("Enter the file extension of these sprites (without dot, 'png', 'jpg' etc.):\n"))
size = int(input("What width in pixels do you want each sprite to be? (1:1 aspect ratio):\n"))
vertical = not bool(input("Do you want a vertical sprite sheet? [Y,n]:\n"))
dest = str(input("Finally, enter a file name (or path) for the sprite sheet:\n"))
print("Reading sprites from folder...")
sheet = SpriteSheet(folder, ext)
print("Creating sprite sheet...")
sheet.put(dest, (size, size), vertical)
print("Done!")
if __name__ == "__main__":
main()

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from pysheeter import PySheeter
# Load sprites from './files/' (all sprites are 64x64)
spritesheet = PySheeter.Sheet("files")
# Create a vertical spritesheet with the dimensions 16x16 (scaled)
spritesheet.put("example_v1616.png",(16,16))
# Create a horizontal spritesheet with the dimensions 16x32 (scaled & stretched)
spritesheet.put("example_h1632.png",(16,32),False)

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import json
from PIL import Image
from pathlib import Path
# Create new sprite
class Sprite:
def __init__(self,image,size):
self.image = Image.open(image).convert("RGBA")
# Resize image to size[width,height] if nessesary
if(self.image.width != size[0] or self.image.height != size[1]):
self.resize(size)
# Resize image without maintaining aspect ratio
def resize(self,size,resample=Image.LANCZOS):
self.image = self.image.resize((size[0],size[1]),resample)
# --------------------------------
# Create new sheet of sprites
class Sheet:
def __init__(self,folder = None):
self.sprites = []
# Auto-import sprite folder
if(folder):
self.path = Path(folder).glob("**/*.png")
self.sprites = [x for x in self.path]
print(f"Loaded {len(self.sprites)} sprites")
# Concatinate sprites vertically
def concatV(self,size):
sheet = Image.new("RGBA",(size[0],size[1] * len(self.sprites)))
for i, sprite in enumerate(self.sprites):
sheet.paste(Sprite(sprite,size).image,(0,size[1] * i))
return sheet
# Concatinate sprites horizontally
def concatH(self,size):
sheet = Image.new("RGBA",(size[0] * len(self.sprites),size[1]))
for i, sprite in enumerate(self.sprites):
sheet.paste(Sprite(sprite,size).image,(size[0] * i,0))
return sheet
# Add sprite by path
def add(self,path):
self.sprites.append(path)
# Remove sprite by path
def remove(self,path):
self.sprites.remove(path)
# Create and save spritesheet
def put(self,dest,size,vertical = True):
if(vertical):
sheet = self.concatV(size)
else:
sheet = self.concatH(size)
sheet.save(dest)
print(f"Saved spritesheet to '{dest}'")

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pysheeter/__init__.py Normal file
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pysheeter/pysheeter.py Normal file
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from typing import Union
from pathlib import Path
from PIL import Image
# Create new sprite
class Sprite:
def __init__(self, image: str, resize: Union[tuple, list] = None):
self.image = Image.open(image).convert("RGBA")
# Resize image if necessary
if (resize):
self.resize(resize)
# Resize image without maintaining aspect ratio
def resize(self, size: Union[tuple, list], resample = Image.LANCZOS):
self.image = self.image.resize((size[0], size[1]), resample)
# --------------------------------
# Create new sheet of sprites
class Sheet:
def __init__(self, folder: str = None):
self.sprites = []
# Auto-import PNGs from folder
if(folder):
self.path = Path(folder).glob(f"**/*.png")
self.sprites = [x for x in self.path]
# Concatinate sprites vertically
def concat_vertical(self, size: Union[tuple, list]):
sheet_size = (size[0], size[1] * len(self.sprites))
sheet = Image.new("RGBA", sheet_size)
for i, sprite in enumerate(self.sprites):
sheet.paste(Sprite(sprite, size).image, (0, size[1] * i))
return sheet
# Concatinate sprites horizontally
def concat_horizontal(self, size: Union[tuple, list]):
sheet_size = (size[0] * len(self.sprites), size[1])
sheet = Image.new("RGBA", sheet_size)
for i, sprite in enumerate(self.sprites):
sheet.paste(Sprite(sprite, size).image, (size[0] * i, 0))
return sheet
# Add sprite by path
def add(self, path: str):
self.sprites.append(path)
# Remove sprite by path
def remove(self, path: str):
self.sprites.remove(path)
# Create and save spritesheet
def put(self, dest: str, size: Union[tuple, list], vertical: bool = True):
if(vertical):
sheet = self.concat_vertical(size)
else:
sheet = self.concat_horizontal(size)
sheet.save(dest)

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requirements.txt Normal file
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# The requirements in setup.py should also be updated when changing this
pillow

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setup.py Normal file
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from setuptools import setup, find_packages
setup(
name = "pysheeter",
version = "1.1.0",
description = "Simple python library for creating sprite sheets from images",
author = "Victor Westerlund",
author_email = "victor.vesterlund@gmail.com",
url = "https://github.com/victorwesterlund/reflect-client-python",
packages = ["pysheeter"],
# The requirement.txt file should also be updated when changing this
install_requires = ["pillow"]
)