feat: added typing and other small changes (#3)
* feat(refactor): added typing and other small changes * fix(versioning): version 1.1.0
162
.gitignore
vendored
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._*
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# Byte-compiled / optimized / DLL files
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__pycache__/
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example_*
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*.py[cod]
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*$py.class
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# C extensions
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*.so
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# Distribution / packaging
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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share/python-wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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MANIFEST
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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# Installer logs
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pip-log.txt
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pip-delete-this-directory.txt
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# Unit test / coverage reports
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htmlcov/
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.tox/
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.nox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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*.py,cover
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.hypothesis/
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.pytest_cache/
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cover/
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# Translations
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*.mo
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*.pot
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# Django stuff:
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*.log
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local_settings.py
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db.sqlite3
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db.sqlite3-journal
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# Flask stuff:
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instance/
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.webassets-cache
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# Scrapy stuff:
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.scrapy
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# Sphinx documentation
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docs/_build/
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# PyBuilder
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.pybuilder/
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target/
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# Jupyter Notebook
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.ipynb_checkpoints
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# IPython
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profile_default/
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ipython_config.py
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# pyenv
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# For a library or package, you might want to ignore these files since the code is
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# intended to run in multiple environments; otherwise, check them in:
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# .python-version
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# pipenv
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# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
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# However, in case of collaboration, if having platform-specific dependencies or dependencies
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# having no cross-platform support, pipenv may install dependencies that don't work, or not
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# install all needed dependencies.
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#Pipfile.lock
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# poetry
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# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
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# This is especially recommended for binary packages to ensure reproducibility, and is more
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# commonly ignored for libraries.
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# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
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#poetry.lock
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# pdm
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# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
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#pdm.lock
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# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
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# in version control.
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# https://pdm.fming.dev/#use-with-ide
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.pdm.toml
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# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
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__pypackages__/
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# Celery stuff
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celerybeat-schedule
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celerybeat.pid
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# SageMath parsed files
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*.sage.py
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|
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# Environments
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.env
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.venv
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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# Spyder project settings
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.spyderproject
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.spyproject
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# Rope project settings
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.ropeproject
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# mkdocs documentation
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/site
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# mypy
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.mypy_cache/
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.dmypy.json
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dmypy.json
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# Pyre type checker
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.pyre/
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# pytype static type analyzer
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.pytype/
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# Cython debug symbols
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||||
cython_debug/
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# PyCharm
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# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
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# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
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# and can be added to the global gitignore or merged into this file. For a more nuclear
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# option (not recommended) you can uncomment the following to ignore the entire idea folder.
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#.idea/
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23
__main__.py
Normal file
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from pysheeter.pysheeter import Sheet as SpriteSheet
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# Simple PySheeter CLI
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def main():
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print("Welcome to the PySheeter CLI")
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# Gather parameters from user input
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folder = str(input("Enter path to folder of sprites:\n"))
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ext = str(input("Enter the file extension of these sprites (without dot, 'png', 'jpg' etc.):\n"))
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size = int(input("What width in pixels do you want each sprite to be? (1:1 aspect ratio):\n"))
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vertical = not bool(input("Do you want a vertical sprite sheet? [Y,n]:\n"))
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dest = str(input("Finally, enter a file name (or path) for the sprite sheet:\n"))
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print("Reading sprites from folder...")
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sheet = SpriteSheet(folder, ext)
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print("Creating sprite sheet...")
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sheet.put(dest, (size, size), vertical)
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print("Done!")
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if __name__ == "__main__":
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main()
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from pysheeter import PySheeter
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# Load sprites from './files/' (all sprites are 64x64)
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spritesheet = PySheeter.Sheet("files")
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# Create a vertical spritesheet with the dimensions 16x16 (scaled)
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spritesheet.put("example_v1616.png",(16,16))
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# Create a horizontal spritesheet with the dimensions 16x32 (scaled & stretched)
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spritesheet.put("example_h1632.png",(16,32),False)
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Before Width: | Height: | Size: 373 B |
Before Width: | Height: | Size: 406 B |
Before Width: | Height: | Size: 471 B |
Before Width: | Height: | Size: 291 B |
Before Width: | Height: | Size: 333 B |
Before Width: | Height: | Size: 333 B |
Before Width: | Height: | Size: 280 B |
Before Width: | Height: | Size: 333 B |
Before Width: | Height: | Size: 450 B |
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import json
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from PIL import Image
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from pathlib import Path
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# Create new sprite
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class Sprite:
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def __init__(self,image,size):
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self.image = Image.open(image).convert("RGBA")
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# Resize image to size[width,height] if nessesary
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if(self.image.width != size[0] or self.image.height != size[1]):
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self.resize(size)
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# Resize image without maintaining aspect ratio
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def resize(self,size,resample=Image.LANCZOS):
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self.image = self.image.resize((size[0],size[1]),resample)
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# --------------------------------
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# Create new sheet of sprites
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class Sheet:
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def __init__(self,folder = None):
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self.sprites = []
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# Auto-import sprite folder
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if(folder):
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self.path = Path(folder).glob("**/*.png")
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self.sprites = [x for x in self.path]
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print(f"Loaded {len(self.sprites)} sprites")
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# Concatinate sprites vertically
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def concatV(self,size):
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sheet = Image.new("RGBA",(size[0],size[1] * len(self.sprites)))
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for i, sprite in enumerate(self.sprites):
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sheet.paste(Sprite(sprite,size).image,(0,size[1] * i))
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return sheet
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# Concatinate sprites horizontally
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def concatH(self,size):
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sheet = Image.new("RGBA",(size[0] * len(self.sprites),size[1]))
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for i, sprite in enumerate(self.sprites):
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sheet.paste(Sprite(sprite,size).image,(size[0] * i,0))
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return sheet
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# Add sprite by path
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def add(self,path):
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self.sprites.append(path)
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# Remove sprite by path
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def remove(self,path):
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self.sprites.remove(path)
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# Create and save spritesheet
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def put(self,dest,size,vertical = True):
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if(vertical):
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sheet = self.concatV(size)
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else:
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sheet = self.concatH(size)
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sheet.save(dest)
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print(f"Saved spritesheet to '{dest}'")
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0
pysheeter/__init__.py
Normal file
66
pysheeter/pysheeter.py
Normal file
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from typing import Union
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from pathlib import Path
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from PIL import Image
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# Create new sprite
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class Sprite:
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def __init__(self, image: str, resize: Union[tuple, list] = None):
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self.image = Image.open(image).convert("RGBA")
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# Resize image if necessary
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if (resize):
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self.resize(resize)
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# Resize image without maintaining aspect ratio
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def resize(self, size: Union[tuple, list], resample = Image.LANCZOS):
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self.image = self.image.resize((size[0], size[1]), resample)
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# --------------------------------
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# Create new sheet of sprites
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class Sheet:
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def __init__(self, folder: str = None):
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self.sprites = []
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# Auto-import PNGs from folder
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if(folder):
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self.path = Path(folder).glob(f"**/*.png")
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self.sprites = [x for x in self.path]
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# Concatinate sprites vertically
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def concat_vertical(self, size: Union[tuple, list]):
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sheet_size = (size[0], size[1] * len(self.sprites))
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sheet = Image.new("RGBA", sheet_size)
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for i, sprite in enumerate(self.sprites):
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sheet.paste(Sprite(sprite, size).image, (0, size[1] * i))
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return sheet
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# Concatinate sprites horizontally
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def concat_horizontal(self, size: Union[tuple, list]):
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sheet_size = (size[0] * len(self.sprites), size[1])
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sheet = Image.new("RGBA", sheet_size)
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for i, sprite in enumerate(self.sprites):
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sheet.paste(Sprite(sprite, size).image, (size[0] * i, 0))
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return sheet
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# Add sprite by path
|
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def add(self, path: str):
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self.sprites.append(path)
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# Remove sprite by path
|
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def remove(self, path: str):
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self.sprites.remove(path)
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# Create and save spritesheet
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def put(self, dest: str, size: Union[tuple, list], vertical: bool = True):
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if(vertical):
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sheet = self.concat_vertical(size)
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else:
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sheet = self.concat_horizontal(size)
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sheet.save(dest)
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2
requirements.txt
Normal file
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# The requirements in setup.py should also be updated when changing this
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pillow
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13
setup.py
Normal file
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from setuptools import setup, find_packages
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setup(
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name = "pysheeter",
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version = "1.1.0",
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description = "Simple python library for creating sprite sheets from images",
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author = "Victor Westerlund",
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author_email = "victor.vesterlund@gmail.com",
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url = "https://github.com/victorwesterlund/reflect-client-python",
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packages = ["pysheeter"],
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# The requirement.txt file should also be updated when changing this
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install_requires = ["pillow"]
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)
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