mirror of
https://codeberg.org/vlw/monkeydo.git
synced 2025-09-13 15:53:40 +02:00
Replace setTimeout
with requestAnimationFrame
(#3)
* dev21w45-a * dev21w45-b * Implement requestAnimationFrame This commit replaces setTimeout with a working example of requestAnimationFrame. Some further testing will have to be done * Add support for loop
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3 changed files with 45 additions and 39 deletions
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@ -37,11 +37,7 @@ export default class Monkeydo extends MonkeyMaster {
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async play(manifest = null) {
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if(!this.ready && !manifest) throw new Error("Can not start playback without a manifest");
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if(manifest) {
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const load = this.load(manifest)
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load.then(() => this.start());
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return;
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}
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if(manifest) await this.load(manifest);
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return await this.start();
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}
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}
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@ -5,44 +5,55 @@ importScripts("https://unpkg.com/comlink/dist/umd/comlink.js");
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class Monkey {
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constructor() {
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this.flags = new Uint8ClampedArray(3);
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this.tasks = [];
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this.tasksLength = 0;
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this.i = 0;
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// Runtime task queue
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this.queue = {
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thisTask: null,
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nextTask: null
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this.tasks = {
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tasks: [],
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length: 0,
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_target: 0,
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_i: 0,
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set manifest(manifest) {
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this.tasks = manifest;
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this.length = this.tasks.length - 1;
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},
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get task() {
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return this.tasks[this._i];
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},
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get target() {
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return this._target;
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}
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}
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}
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// Task scheduler
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// Advance to the next task or loop
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next() {
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if(this.flags[0] === 0 || this.flags[2] === 0) return this.abort();
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const task = this.tasks[this.i];
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// Run task after delay
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this.queue.thisTask = setTimeout(() => {
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// Dispatch task to main thread
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postMessage(["TASK",task]);
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this.i++;
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},task[0]);
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// Loop until flag is 0 or infinite if 255
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if(this.i === this.tasksLength) {
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this.i = -1;
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if(this.flags[1] < 255) this.flags[2]--;
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// Reset index and loop if out of tasks
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if(this.tasks._i >= this.tasks.length) {
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this.tasks._i = -1;
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if(this.flags[1] === 255) return; // Loop forever
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this.flags[2] -= 1;
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}
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this.tasks._i++;
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const nextTask = this.tasks.task;
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this.tasks._target = performance.now() + nextTask[0];
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}
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// Queue the next task
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this.queue.nextTask = setTimeout(() => this.next(),task[0]);
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// Main event loop, runs on every frame
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tick() {
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if(this === undefined) return;
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if(this.flags[0] === 0 || this.flags[2] === 0) return this.abort();
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const frame = Math.min(performance.now(),this.tasks.target);
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if(frame == this.tasks.target) {
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postMessage(["TASK",this.tasks.task]);
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this.next();
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}
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requestAnimationFrame(this.tick.bind(this));
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}
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abort() {
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this.flags[2] = 0; // Playing: false
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clearTimeout(this.queue.thisTask);
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clearTimeout(this.queue.nextTask);
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this.queue.thisTask = null;
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this.queue.nextTask = null;
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}
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// Set or get a runtime flag
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@ -73,9 +84,7 @@ class Monkey {
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reject("Failed to load manifest");
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}
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}
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this.tasks = manifest.tasks;
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// Store length as property so we don't have to calculate the offset each iteration of next()
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this.tasksLength = manifest.tasks.length - 1;
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this.tasks.manifest = manifest.tasks;
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this.flags[0] = 1; // Manifest loaded: true
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resolve();
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});
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@ -47,11 +47,12 @@ export default class MonkeyMaster {
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const Monkey = Comlink.wrap(worker);
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this.comlink = await new Monkey();
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// Wait for comlink to initialize proxy and send queued flags
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// Wait for comlink to spin up
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return await new Promise((resolve,reject) => {
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if(!this.comlink) reject("Failed to open proxy to worker");
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if(!this.comlink) reject("Failed to establish Comlink with worker");
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this.ready = true;
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// Send queued flags when worker is ready
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this.queue.sendAllFlags();
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resolve();
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});
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@ -132,6 +133,6 @@ export default class MonkeyMaster {
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if(playing > 0) return;
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await this.setFlag("playing",loop);
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return await this.comlink.next();
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return await this.comlink.tick();
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}
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}
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