# Stop main execution loop schedule clear _daynight:tick # Restore initial advance_time gamerule state execute as @e[ name=daynight_entity_daytime, type=armor_stand, x=0.0, y=0.0, z=0.0 ] if score @s daynight_score_runtime_gamerule_advancetime matches 1 run gamerule advance_time true execute as @e[ name=daynight_entity_daytime, type=armor_stand, x=0.0, y=0.0, z=0.0 ] if score @s daynight_score_runtime_gamerule_advancetime matches 0 run gamerule advance_time false # Remove runtime scoreboards scoreboard objectives remove daynight_score_runtime_daytime_tick scoreboard objectives remove daynight_score_runtime_advance_time_mtick scoreboard objectives remove daynight_score_runtime_gamerule_advancetime kill @e[ name=daynight_entity_daytime, type=armor_stand, x=0.0, y=0.0, z=0.0 ]